A downloadable game for Windows

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THIS IS A VERY EARLY ALPHA! ALL ART AND MUSIC ARE PLACEHOLDERS, AND EVERYTHING IS SUBJECT TO CHANGE! THIS BUILD IS PRIMARILY FOR GAMEPLAY FEEDBACK!

IF YOU CAN HELP ME WITH SOME SOLID FEEDBACK AND CONSTRUCTIVE CRITICISM, I WOULD GREATLY APPRECIATE IT!

Survive against the undead horde for as long as you can! Small rogue-like/survivors-like game.

The world has been consumed by a mysterious plague of the living dead, and humanity is on its knees. But they are not alone. A secret and powerful organization has begun recruiting the best of the best to take back the world — and it's not limited to humans. Vampires, werewolves, demons, and other supernatural beings are joining forces with humanity to fight off the undead horde.

Even the Prince of Darkness himself is willing to help, as the spread of the undead threatens more than humanity could ever imagine. Something dark and mysterious lies behind the plague, and no one wants to discover its true purpose.

Inspired by classic CoD Zombies. KF2, old zombie movies, and a bunch of other horror/supernatural stuff.

Original icons made by: jorgealex

Original sprites made by: Suicun


[IT CAN BE PLAYED WITH CONTROLLER]

(Optional) TIPS FOR PLAYING!:

  • Explore the map! You might find useful breakables and more!
  • Upgrade your weapons! If you're lacking damage, check your weapon's level—that might be the issue.
  • Buy as many items as you can! The more, the merrier!
  • Aim for the head!
  • Don't forget your ability! Just don't over use it!
  • Use your guard! A well timed guard could save your life!


⚠ WARNING!
I've noticed that Windows SmartScreen may block the game on first launch. This happens only because of an "Unknown Publisher" warning. Simply click on "More info" and then select "Run anyway".
I'm really sorry, I couldn't find a way to prevent this :(

Download

Download NowName your own price

Click download now to get access to the following files:

HellsBellsv1a.rar 47 MB

Development log

Comments

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(+1)

Hi, I played your game, and have the following comments :) Thank you so much for sharing! 

Things that I liked: 

* The many different characters and had different styles. 
* The upgrade system, where picking up souls would allow me to become better.
* Progression system was fun and clear.

Things that I would improve
* The feedback in the game seems weak, I am not always sure what is happening, and it feels mechanical and rigid at times.
* There is no clear goal, or anything to do in the game that keeps me motivated, surviving for 30 minutes, does not feel like enough.
* Animations for jump and dash needs some work to feel better. 


All in all, this has potential, and I am looking forward to more updates on the game.

Thank you soooo much! Your feedback is gold!

A lot of people mentioned "stiff controls" or that they "didn't like the jump," but no one could really explain why. I had gotten so used to them from playtesting that I couldn't figure out what the problem was—until now! Thanks to you, I finally get it. I'm going to rework the entire character movement for the next version and hopefully nail the right feel this time.

Also, thanks for pointing out the "goals problem." I hadn’t even noticed it could be an issue since no one had mentioned it before, but now I can't unsee it! I'll see what I can do to improve that as well.

I really have to thank you again—you've helped me so much. Getting feedback is tough because it's hard to convince people to try a game and share their thoughts, so I truly appreciate it! :)