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Hi, I played your game, and have the following comments :) Thank you so much for sharing! 

Things that I liked: 

* The many different characters and had different styles. 
* The upgrade system, where picking up souls would allow me to become better.
* Progression system was fun and clear.

Things that I would improve
* The feedback in the game seems weak, I am not always sure what is happening, and it feels mechanical and rigid at times.
* There is no clear goal, or anything to do in the game that keeps me motivated, surviving for 30 minutes, does not feel like enough.
* Animations for jump and dash needs some work to feel better. 


All in all, this has potential, and I am looking forward to more updates on the game.

Thank you soooo much! Your feedback is gold!

A lot of people mentioned "stiff controls" or that they "didn't like the jump," but no one could really explain why. I had gotten so used to them from playtesting that I couldn't figure out what the problem was—until now! Thanks to you, I finally get it. I'm going to rework the entire character movement for the next version and hopefully nail the right feel this time.

Also, thanks for pointing out the "goals problem." I hadn’t even noticed it could be an issue since no one had mentioned it before, but now I can't unsee it! I'll see what I can do to improve that as well.

I really have to thank you again—you've helped me so much. Getting feedback is tough because it's hard to convince people to try a game and share their thoughts, so I truly appreciate it! :)